Virtual Production Portfolio

This portfolio page features the work of the students from the Virtual Production Graduate Certificate Program at Humber Polytechnic. Each year, starting with our inaugural cohort of the graduating class of 2025, we will feature their academic, technical and creative outputs. The Virtual Production Graduate Certificate Program is designed to train students in the technical roles that run an LED Volume and produce real-time content and harness an ICVFX pipeline. The students demonstrate their skill and learning through a series of exercises which comprise their demo reels, and other portfolio assets. Each year we have special projects with different collaborators. This website curates the collective work and also features each student with their own portfolio page, containing their LinkedIn and other points of contact. Have a look and consider hiring one these talented graduates.

image of customer support interaction for an animal welfare nonprofit
image of studio atmosphere (game development company)
image of graduation ceremony (for a university).

The Class of 2025

Behind The Scenes

image of customer support interaction for an animal welfare nonprofit
[digital project] image of a game interface as wall projection
image of studio atmosphere (game development company)
image of art installation (for an art gallery)

Faculty

The learning and productions are supported by a symbiotic curriculum, developed by faculty with complimentary expertise, including Unreal Engine, ICVFX technology, film production and management, MOCAP and innovation in real-time pipelines.
Students are further supported by a specialist roster of workshop leaders and guest speakers.

image of behindthescenes filming

Dr Eva Ziemsen

Virtual Production Professor & Program Coordinator
Dr. Eva Ziemsen is a professor and program co-ordinator of the Virtual Production Graduate Certificate in the Faculty of Media, Creative Arts & Design (FMCAD) at Humber Polytechnic. She is a researcher, educator, and filmmaker with 20 years of experience. She holds a Ph.D. from the University of British Columbia, an MA in Feature Film Development and a Micro-Credential in Virtual Production completed at SIRT Centre. Eva teaches courses in Virtual Production and has been developing and implementing new innovative VP curriculum at Humber Polytechnic for several years. Eva is an early adopter of Virtual Production and Metaverse technology, she has made films in virtual worlds and has taught in the Metaverse.Eva co-led the research of two applied research projects related to the Metaverse in 2022/23, including SoTL, “Harnessing Higher Education in the Metaverse" and the NSERC-funded Applied Research and Technology Partnership (ARTP) grant, “Metaverse-Based Virtual Simulations for Virtual Production and Customer Engagement, Education and Training” with APG Media Group. Eva Ziemsen received the President’s Research Excellence Award 2023 for these collaborative research projects. With a vision to democratize filmmaking and innovate in online curriculum delivery, Eva previously initiated a collaboration called, “In-Engine Virtual Production - A Collaboration between GAME and FILM," for which the team won the 2022 League of Innovation of the Year Award. The project garnered international recognition from Unreal Engine. Eva Ziemsen continues to connect curriculum to industry via partnerships and applied research in virtual production, AI-driven media creation, real-time filmmaking and the Metaverse
image of video editing software on a computer screen
Instructor, Filmmaker, Industry VP Expert

Jamie Hurcomb

Jamie Hurcomb is an instructor and researcher working in the realm of virtual production and machine/cinema hybrid filmmaking. Currently, she works at Epic Games as an education advisor for the Unreal Engine Education team, supporting media and entertainment programs across North America. She is passionate about helping students, faculty and practitioners to realize their creative potential using real-time, interactive 3D tools. Jamie is also an instructor at Humber Polytechnic and Toronto Metropolitan University and an experienced documentary filmmaker, producer, and film editor.

image of students engaging with the software (for a edtech)
Unreal Engine Gold Authorized Instructor

Shaun Ansari

An Authorized Unreal Engine Instructor Partner Gold with a distinguished track record in developing comprehensive educational programs and training ecosystems. As a Gold Instructor Partner with Epic Games, the focus has been on creating high-quality, industry-standard curriculum for game development and interactive media education.Through RealityForge, significant contributions have been made to the Unreal Engine educational landscape, developing authorized training modules that bridge academic learning with cutting-edge game development technologies. The training programs have been designed to equip students and professionals with practical, industry-relevant skills in Unreal Engine development.Currently serving as a Visiting Faculty Instructor at Humber Polytechnic and Unreal Engine Lead at MI Concept + Design Inc., there is a continued commitment to advancing game development education. The professional journey demonstrates a passion for transforming technical education through innovative curriculum design and hands-on instructional approaches.

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Dr. Carlos Vilchis

Unreal Engine Authorized Instructor

In 2014, I co-founded my first company, HCG Tech, the official and exclusive reseller of Vicon Motion Systems and Faceware in Spanish-speaking countries. In 2020, I co-founded Eugenia Digital Humans, a Metaverse company to offer services for AI-based avatars and scanning digital doubles. In 2021, we received an Epic Megagrant and joined Nvidia Inception. In 2022, I joined Industrial Light & Magic as senior mocap TD and moved to Vancouver to work in virtual production with the same team and technology used on The Mandalorian. I spent a year working with the most advanced methodologies and workflows in a 10-episodic TV show, Percy Jackson & The Olympians. After my contract with ILM, I have worked as a consultant worldwide to develop virtual production workflows and ICVFX stages. In 2024, I completed my PhD related to AI and digital humans facial animation using real-time with Unreal Engine. Some of my papers have been published in well-recognized scientific magazines. My last project is the Virtual Production Academy, the first Epic Games-Authorized Training Center focused on ICVFX in the Spanish speaking market.

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Mitsyann Sitcheron

Instructor / Film Producer & Mocap Expert

Mitsyann Sitcheron is a dedicated educator and industry professional, currently teaching in the Virtual Production Program at Humber Polytechnic. With a strong foundation in film and television she has built a robust career as a production manager, expertly overseeing both traditional film shoots and cutting-edge motion capture projects. Her unique combination of hands-on experience and academic insight enables Mitsyann to seamlessly guide students through the intersection of storytelling, technical workflows, and immersive media. In the classroom and on set alike, she champions creativity, collaboration, and the next generation of immersive entertainment.

Contact / More Information

To connect with the graduates of each cohort, please click on their LinkedIn link via their portfolio site.

For more information about the Virtual Production Graduate Certificate Program at Humber Polytechnic, please visit the program page here.