This portfolio page features the work of the students from the Virtual Production Graduate Certificate Program at Humber Polytechnic. Each year, starting with our inaugural cohort of the graduating class of 2025, we will feature their academic, technical and creative outputs. The Virtual Production Graduate Certificate Program is designed to train students in the technical roles that run an LED Volume and produce real-time content and harness an ICVFX pipeline. The students demonstrate their skill and learning through a series of exercises which comprise their demo reels, and other portfolio assets. Each year we have special projects with different collaborators. This website curates the collective work and also features each student with their own portfolio page, containing their LinkedIn and other points of contact. Have a look and consider hiring one these talented graduates.




![[digital project] image of a game interface as wall projection](https://cdn.prod.website-files.com/6850668c5c3e17dea337b287/68556db753f2ef8c9309fe63_Screenshot%202025-06-20%20101754.png)


The learning and productions are supported by a symbiotic curriculum, developed by faculty with complimentary expertise, including Unreal Engine, ICVFX technology, film production and management, MOCAP and innovation in real-time pipelines.
Students are further supported by a specialist roster of workshop leaders and guest speakers.


Jamie Hurcomb is an instructor and researcher working in the realm of virtual production and machine/cinema hybrid filmmaking. Currently, she works at Epic Games as an education advisor for the Unreal Engine Education team, supporting media and entertainment programs across North America. She is passionate about helping students, faculty and practitioners to realize their creative potential using real-time, interactive 3D tools. Jamie is also an instructor at Humber Polytechnic and Toronto Metropolitan University and an experienced documentary filmmaker, producer, and film editor.

An Authorized Unreal Engine Instructor Partner Gold with a distinguished track record in developing comprehensive educational programs and training ecosystems. As a Gold Instructor Partner with Epic Games, the focus has been on creating high-quality, industry-standard curriculum for game development and interactive media education.Through RealityForge, significant contributions have been made to the Unreal Engine educational landscape, developing authorized training modules that bridge academic learning with cutting-edge game development technologies. The training programs have been designed to equip students and professionals with practical, industry-relevant skills in Unreal Engine development.Currently serving as a Visiting Faculty Instructor at Humber Polytechnic and Unreal Engine Lead at MI Concept + Design Inc., there is a continued commitment to advancing game development education. The professional journey demonstrates a passion for transforming technical education through innovative curriculum design and hands-on instructional approaches.

In 2014, I co-founded my first company, HCG Tech, the official and exclusive reseller of Vicon Motion Systems and Faceware in Spanish-speaking countries. In 2020, I co-founded Eugenia Digital Humans, a Metaverse company to offer services for AI-based avatars and scanning digital doubles. In 2021, we received an Epic Megagrant and joined Nvidia Inception. In 2022, I joined Industrial Light & Magic as senior mocap TD and moved to Vancouver to work in virtual production with the same team and technology used on The Mandalorian. I spent a year working with the most advanced methodologies and workflows in a 10-episodic TV show, Percy Jackson & The Olympians. After my contract with ILM, I have worked as a consultant worldwide to develop virtual production workflows and ICVFX stages. In 2024, I completed my PhD related to AI and digital humans facial animation using real-time with Unreal Engine. Some of my papers have been published in well-recognized scientific magazines. My last project is the Virtual Production Academy, the first Epic Games-Authorized Training Center focused on ICVFX in the Spanish speaking market.
Mitsyann Sitcheron is a dedicated educator and industry professional, currently teaching in the Virtual Production Program at Humber Polytechnic. With a strong foundation in film and television she has built a robust career as a production manager, expertly overseeing both traditional film shoots and cutting-edge motion capture projects. Her unique combination of hands-on experience and academic insight enables Mitsyann to seamlessly guide students through the intersection of storytelling, technical workflows, and immersive media. In the classroom and on set alike, she champions creativity, collaboration, and the next generation of immersive entertainment.
To connect with the graduates of each cohort, please click on their LinkedIn link via their portfolio site.
For more information about the Virtual Production Graduate Certificate Program at Humber Polytechnic, please visit the program page here.